hey all! Post #50! (well... 49.... one post never quite saw the light of day)
And yes, I'm alive, though you'd not know it from this blog. For those following along, my travel lockdown is nearly done! I've obtained the keys from the lawyers of Microsoft, and I'm ready to fight the final instance boss - the Archduke USCIS. If all goes well, I'll be in Vancouver by Friday, and by Monday I'll be back in the US on a newly-activated H-1B visa.
But I digress. On to my point.
An interesting article today on another blog, about the destructive soul-sucking nature of World of Warcraft. And why we still play.... often.... for hours.... DAYS... at a time.
... and already a follow-on (Slashdot makes you popular enough that you get to do followons).
This article interests me for a few reasons reasons. First, it highlights the destructively addictive nature of WoW, while highlighting the escape of one soul. It acknowledges the role of the player in the sad consequences. Finally, it brings up some interesting design questions in gameplay in general - one must ask about the things he describes in WoW, and wonder if those are the right ways to do things.
I won't rant, you can draw your own conclusions. Give it a read.